Tower of Triumph July 11, 2023 Update: Bugfixes Is Magic
New content:
* The desert now has music
* 1 new tower event: statue
* Bridge and pressure plate graphics
Mobile compatibility
* Compatibility mode now hides upper-right images
Magic system revisions:
* Spell levels from books have been removed from the game. No more 750+ damage firebolts.
* New spell: Dart
* Mage level 7 ability now regenerates mana on kills
* Mages start with dart, not firebolt
* Black Mage perk now grants firebolt
* Portal now costs 5 plus current Tower level mana, and it can be cast in combat
* Spells can no longer be learned directly from bookcases
Rule changes:
* The chest unlock/trap code has been completely rewritten, both fixing some bugs and changing the math. Rogues are more valuable now.
* Encounters now show monster type before combat begins
* Reptile morphs now grant optional chance to avoid battle before it begins
* All transformation consumables except slime and demon have been standardized so that their name matches their morph. What it says is what you get. Slime are an exception because they only have one fluid: goo, not semen or milk. And demons are an exception because the demon type has unique names per sex: succubus, incubus and omnibus are all demons, and will drop "demon meat." Otherwise, the exceptions follow the standardization. No more "wolf quad," no more cow meat from minotaur, etc. What it says is what you will become. Sex handling for consumables remains the name: milk makes you female, semen makes you male, meat (usually) applies no sex change. Non-consumable-sex-based transformation may occasionally continue to behave in unintuitive ways in cases where certain monster types have no members of a certain sex. For example, there are currently no male ants, there are no female wolves, etc. Note that the standardization may also result in outcomes that favor clarity of player experience over biological accuracy. "Snake milk," for example.
* As part of the above change, several monster types have been renamed for clarity. For example, "wolf" is now "wolf-morph" to distinguish anthropomorphic wolf-men from actual wolves.
* Mining requirements have been increased
Bug fixes:
* A whole massive pile of problems relating to transformations and body parts have been fixed
* Catgirl vaginal now logs virginity
* Best Guardian level is no longer applied as a spell bonus
* Fixed level 10 event pressure plate
* Best Lumberjack bonus is counted properly again
* Fixed a problem that could cause nav controls to disappear after using the magic circle to return to the tower
* Greedy now unlocks from piggybank deposits not gold drops
* Sex organ growth/shrink rates have been made slightly more sane
* Fixed some problems relating to fire breath vs magic attacks and fire vs magic resistance
New Update: Build 23-7-11 is now live!
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- Posts: 2
- Joined: Wed Jul 19, 2023 6:41 am
Re: New Update: Build 23-7-11 is now live!
greedy isnt triggering with 10k gold in the bank
Re: New Update: Build 23-7-11 is now live!
Thank you. Now fixed in the development version. Next update should be out by the end of the month.
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- Posts: 2
- Joined: Wed Jul 19, 2023 6:41 am
Re: New Update: Build 23-7-11 is now live!
theres also an error that pops up when you use breast growth at the cap of 1190
Re: New Update: Build 23-7-11 is now live!
Well Hello there.
Just encountered and issue when you are in the forest and transition from one level to the next.
If you hit the up input when the transition is happening you will get the error "Error in ForestMoveRefresh: _ForestEventNow".
Your character will disappear assumed to be offscreen. If you hit the down input then he will reappear at the top of the screen.
But it is possible to walk around out side of the map bound for a while using up stamina.
Though this does not seem to happen if you are already at the top of the screen when the transition occurs.
Nor does it seem to happen with the down input.
Just encountered and issue when you are in the forest and transition from one level to the next.
If you hit the up input when the transition is happening you will get the error "Error in ForestMoveRefresh: _ForestEventNow".
Your character will disappear assumed to be offscreen. If you hit the down input then he will reappear at the top of the screen.
But it is possible to walk around out side of the map bound for a while using up stamina.
Though this does not seem to happen if you are already at the top of the screen when the transition occurs.
Nor does it seem to happen with the down input.
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- Posts: 2
- Joined: Wed Nov 22, 2023 4:39 am
Re: New Update: Build 23-7-11 is now live!
Hi I’ve been getting an error with the dart spellbook I’m the only one having this problem or is this a known bug?
Re: New Update: Build 23-7-11 is now live!
Known bug.SearingSapphire wrote: ↑Wed Nov 22, 2023 4:47 am Hi I’ve been getting an error with the dart spellbook I’m the only one having this problem or is this a known bug?
A huge update is coming soon with over 200 hours of dev time invested since the current public version. Yes, this particular bug has been fixed.